Who's Behind The Work

About Me

Robin ho

Hi, I'm Robin

A passionate 3D Animator with an innate talent for bringing characters to life. Professionally trained at Gnomon School of Visual Effects, Games, and Animation. Mastering character animation, modeling, and rigging. Combines creative instinct with production-ready technical skill.

My process starts with a clear concept, then moves through visual research and referencing, storyboarding, animation blocking, animation polishing, lighting, editing, and finally color grading. I care about deliberate and dynamic camera movement, along with timing that lands with the music or the message.

Outside client work, I keep developing personal motion studies, reference libraries, and visual experiments that feed the next production.

Skills & Tools

Maya
Blender
Adobe Premiere Pro
Adobe After Effects
Adobe Substance 3D Painter
Unreal Engine 5

Experience

2015 - 2019

Beginner Animator

Self taught on Source Film Maker, running an animation YouTube channel (@MrWithered)
2018 - 2022

Blender Introduction

Self taught on Blender, learning the roots of how the program works
2022 - 2026

Maya Education with Gnomon

Learning the digital production workflow with Gnomon through Maya and many other programs

How I Work

01

Concept

Reference, mood boards, and a clear creative direction before opening any 3D software.
02

Model & Block

Rough 3D blocking and camera moves to lock the story before detailing the scene.
03

Animate & Simulate

Keyframes, simulations, and timing are refined until the motion feels physical.
04

Render & Composite

Lighting, render passes, edit, and final grade bring the piece into its finished form.

Got A Project In Mind?

Let's Talk